Suppose someone is gearing up for a crucial game, maybe it’s the
final game of the Weekend League and he has an opportunity to move up
the rank. The gamer is motivating himself for 20-odd minutes of fierce
concentration! Then he sees the opposition’s team, a dazzling array of icons
and Team of the Year cards. It’s a team almost impossible to earn
through coins alone. The game’s over before it had even begun. The victory was
not priceless after all; it had a price and the opposition paid it.
So ultimately it turned out to be an unrewarding moment!
So EA SPORTS has made a modification to the matchmaking system in
FIFA Ultimate Team (FUT). This change was targeted to help increase the quality
of online matches by updating rules around acceptable ideal ping thresholds.
There have seen some initial ping improvements across matches globally, and EA
SPORTS will continue to monitor the matchmaking system and make adjustments as
needed. Their priority with the matchmaking system is to ensure an optimal and
fair online experience. They need to then balance and tradeoff between three
main factors when tuning the matchmaking: opponent’s connection quality, skill
level gap and the overall time a player must wait to find a suitable opponent;
each factor must be carefully weighed to maintain a well-balanced experience.
They’re also looking at more ways for players to see in-game information about
their connection status.
An equality should prevail; the game is getting competitive by the
day and it thrives the best on equal grounds!