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Valve: A legacy Infinite Owning an era!

Valve

Valve Corporation, also known as Valve Software or simply Valve, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead, and Dota series.

There are some wrong notions about Valve over the past years related to the role they play in taking the virtual platform to the next level! A lot of the discussion around the Seattle studio centres on the idea that Valve has simply been riding a tidal wave of triumph and embracing the complacency it affords.

The Game Awards creator Geoff Keighley returned to his journalistic roots few days back, delivering edition of his insightful The Final Hours series, in which he covers the last stretch of a game’s development with unprecedented access. This time around the game in question was this year’s watershed VR release, Half-Life: Alyx, Valve’s first Half-Life game in 13 years, and its first proper single-player game since Portal 2, which was launched in 2011.

In the last decade, the public image of Valve is of a company that has stepped away from the style of game development that it was known for and became something of a service provider. Its Steam platform is still the de facto marketplace for PC games but the company’s ambitions have not been squashed in light of the platform’s incredible success.

The studio has dabbled in everything from peripherals and streaming technology to pre-built PCs over the past 10 years. It has even started making and shipping its own virtual reality headset, the Valve Index. The company has had a finger in every major trend in gaming over the past decade, but what’s special about virtual reality, in particular, is that it finally gave Valve a reason to return to the series that made the company a household name, Half-Life!

Valve makes its own hardware, software and distribution platform, and often develops technology with upcoming hardware or industry sea changes in mind, which fosters an experimental spirit. They are unique in controlling the full development program!

As evidenced by the litany of cancelled projects under its belt over the past decade, Valve understands the dangers of complacency better than many studios. The impression from The Final Hours is that virtual reality finally provided an uncharted territory Valve needed to create something definitive, after years of trying to teach an old dog new tricks.

Valve could have made hay while the sun shines, developing countless Half-Life episodes in the wake of Episode 2’s 2007 release and sold millions of copies. But what The Final Hours tells is that while it had some incredible, money-printing ideas, a procedurally generated Half-Life 3, an open-world Left 4 Dead, a Dark Souls-esque Dota game, the technology to realise its lofty ambitions didn’t exist then, so Valve decided not to commit until it did.

They are the masters of planning led by decisive stroke making minds! Valve carries a legacy that is easy to learn from but the toughest to follow!

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