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Glitches! Bugs! Scripting! Is virtual platform the right way?

The advancement of technology and its extent is profusely used to design a game. The appearance, visuals, in-game options, controls and additions of reality features are being put in together to create an era of virtual reality! But how flawless have they been?

The most common example of ‘freezing, hanging or crashing’ stops the game from working upon launch or during gameplay. This evidently slows down or interrupts players from progressing into the game.

The ‘scripting’ makes a game too one-sided. It unfairly manipulates a match by tweaking certain areas, such as temporarily improving the computer A.I.

Then a very common issue of ‘graphics glitch’ that may wrongly display an image within the game.

The ‘text problem’ may not disturb the gameplay but there could be a mistyped, missing, unaligned or misplaced text inside a textbox. In 2018, the creators of Dissidia Final Fantasy: Opera Omnia admitted in a tweet, “We are aware of the missing text bug and we will fix it as soon as possible.”

The ultimate one is the ‘save glitch’ that can be found in occurrences such as no option to save, unable to save, and corrupted or lost files.

As we hear these words ‘glitches’ or ‘bugs’, it’s usually complimentary with the word ‘fix’ as they are no doubt technical problems in programming. And here arises the question, “Is virtual platform the right way?”

The esports industry has seen tremendous growth in recent years both in terms of viewership and revenue, and the greatest success being the increase in the number of esports organisations and esports athletes!

So the developers should give deeper thoughts before they ultimately release an end product in the growing market. As people have started to consider esports as their profession, then the developers should do away with these ‘Glitches! Bugs! Scripting!’ at any cost.

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